Devlog #4 (Spawn points)
In this week, our progress consist of making spawn points for the enemies in our game.
Enemy spawn points!
Spawn points for the enemies to spawn from. There are 4 spawn points in the video above that will spawn enemy in a randomized pattern within a set time interval. If there are multiple enemy types the spawn could also randomized the type of enemy being spawned.
Here are the sprites that we used in this prototype:
Warped shooting fx https://assetstore.unity.com/packages/2d/textures-materials/abstract/warped-shooting-fx-195246#content
Top-Down Game 2D Character (18x18) by gato_pixelizado https://gato-pixelizado.itch.io/top-down-game-2d-character-18x18
Pixel Art Top Down - Basic by Cainos https://cainos.itch.io/pixel-art-top-down-basic
Undead Asset Pack [16x16], [32x32] by DeepDiveGameStudio https://deepdivegamestudio.itch.io/undead-asset-pack
So that's it for this week's devlog. Thanks for reading!
P.S. Progress has been slow this week due to our upcoming mid-semester exam, so expect slow progress for the next 1-2 weeks.
Just another top down game
Just another top down game is a 2D top-down shooter minigame. Dodge bullets, run from enemies, and shoot them all!
Status | Released |
Authors | TheOnlyHonos, Johanes Jason |
Genre | Action |
Tags | 2D, Arcade, Casual, Fantasy, Pixel Art, Short, Singleplayer, Top down shooter, Unity |
More posts
- Devlog #10 (Making Levels)Jun 06, 2022
- Devlog #9 (Making Levels)May 30, 2022
- Devlog #8 (Making Levels)May 24, 2022
- Devlog #7 (Sound effects and healthbar)May 16, 2022
- Devlog #6 (AI pathfinder)May 09, 2022
- Devlog #5 (Player health and new enemy type)Apr 26, 2022
- Devlog #3 (Enemy prototype)Apr 11, 2022
- Devlog #2 (Movement and firing)Apr 04, 2022
- Devlog #1 (Concept)Mar 28, 2022
Leave a comment
Log in with itch.io to leave a comment.