Devlog #5 (Player health and new enemy type)
In this week, our progress consist of making HP system for the player and adding a new enemy type in our game.
Player health points!
Health points for the player. Default health points set as 100 and will be reduced when damaged by enemies. Player game object will be destroyed when health reaches 0.
New enemy type!
New enemy type that shoots at the player.
Here are the sprites that we used in this prototype:
Warped shooting fx https://assetstore.unity.com/packages/2d/textures-materials/abstract/warped-shooting-fx-195246#content
Top-Down Game 2D Character (18x18) by gato_pixelizado https://gato-pixelizado.itch.io/top-down-game-2d-character-18x18
Pixel Art Top Down - Basic by Cainos https://cainos.itch.io/pixel-art-top-down-basic
Undead Asset Pack [16x16], [32x32] by DeepDiveGameStudio https://deepdivegamestudio.itch.io/undead-asset-pack
So that's it for this week's devlog. Thanks for reading!
P.S. Progress has been slow this week due to mid-semester exam, so that's why this week's devlog is a little late. Also there will be no devlog next week, since everyone will be on holiday. Sorry :)
Just another top down game
Just another top down game is a 2D top-down shooter minigame. Dodge bullets, run from enemies, and shoot them all!
Status | Released |
Authors | TheOnlyHonos, Johanes Jason |
Genre | Action |
Tags | 2D, Arcade, Casual, Fantasy, Pixel Art, Short, Singleplayer, Top down shooter, Unity |
More posts
- Devlog #10 (Making Levels)Jun 06, 2022
- Devlog #9 (Making Levels)May 30, 2022
- Devlog #8 (Making Levels)May 24, 2022
- Devlog #7 (Sound effects and healthbar)May 16, 2022
- Devlog #6 (AI pathfinder)May 09, 2022
- Devlog #4 (Spawn points)Apr 18, 2022
- Devlog #3 (Enemy prototype)Apr 11, 2022
- Devlog #2 (Movement and firing)Apr 04, 2022
- Devlog #1 (Concept)Mar 28, 2022
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