Devlog #5 (Player health and new enemy type)


In this week, our progress consist of making  HP system for the player and adding a new enemy type in our game.

Player health points!

Health points for the player. Default health points set as 100 and will be reduced when damaged by enemies. Player game object will be destroyed when health reaches 0.


New enemy type!

New enemy type that shoots at the player.


Here are the sprites that we used in this prototype:

Warped shooting fx https://assetstore.unity.com/packages/2d/textures-materials/abstract/warped-shooting-fx-195246#content 

Top-Down Game 2D Character (18x18) by gato_pixelizado https://gato-pixelizado.itch.io/top-down-game-2d-character-18x18 

Pixel Art Top Down - Basic by Cainos https://cainos.itch.io/pixel-art-top-down-basic 

Undead Asset Pack [16x16], [32x32] by DeepDiveGameStudio https://deepdivegamestudio.itch.io/undead-asset-pack

So that's it for this week's devlog. Thanks for reading!


P.S. Progress has been slow this week due to mid-semester exam, so that's why this week's devlog is a little late. Also there will be no devlog next week, since everyone will be on holiday. Sorry :)

Leave a comment

Log in with itch.io to leave a comment.