Devlog #8 (Making Levels)


In this week, we are finally starting to make the levels for our game.

Level design!

Our level design will be based off wave based enemies with a timer to end the level. For example let say to pass this level the player will have to survive waves of enemies for 3 minutes. The picture above is the level design for one of our levels. It is a mostly open area with some scattered obstacle throughout the area.


Here are the sprites that we used in this prototype:

Warped shooting fx https://assetstore.unity.com/packages/2d/textures-materials/abstract/warped-shooting-fx-195246#content 

Top-Down Game 2D Character (18x18) by gato_pixelizado https://gato-pixelizado.itch.io/top-down-game-2d-character-18x18 

Pixel Art Top Down - Basic by Cainos https://cainos.itch.io/pixel-art-top-down-basic 

Undead Asset Pack [16x16], [32x32] by DeepDiveGameStudio https://deepdivegamestudio.itch.io/undead-asset-pack

Shooting Sound by B.G.M https://assetstore.unity.com/packages/audio/sound-fx/shooting-sound-177096

So that's it for this week's devlog. Thanks for reading!

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